3D rendering of Vincent Van Gogh’s Starry Night
To many it’s just a game or a glorified chat room, but for many others they see that tool that it can become. Check out this impressive build done for a college project
Second Life has begun introducing tutorials on YouTube, the first being and intro to textures.
It appears that Dublin Ireland is currently underway of a new development project under the guidance of the Wasaki Corporation. But this development is not going to be taking place inside the city of Dublin but on Dublin Bay. And get this it’s going to be in the shape of…. ahhhh, you have to see it to believe it. Not only is this project taking place in RL Dublin but also in Second Lifes Dublin, sponsored by the same people.
Using Jopsy particle script I added about 12 lines of code to turn a shamrock particle effect into a hideable ground emitter with on and off commands on channel 11. For multiple emitters within 100 meters it is best to shout the command. Enjoy.
My latest project has been a recreation of a surf area known as the Peak at Bundoran Reef located in Ireland. The is one of many owned by the South Texas Celtic Music Association to benefit Project Children which assists Irish youth stricken with poverty due to political conditions to travel abroad for a time of reprieve. Be sure to stop in and make a donation no matter how small.
The sim itself was recreated using 3 photos of this hot surf spot. So of course we created one awesome surf area using Heather Goodliffes EPIC wave, and yes it is huge. As the wave come crashing into the shoreline you are met by 2 looming jetties that protect the beachfront. On one is a tower replicated from the pic below, and on the other side a skydiving launch. Be sure to come by and ride the EPIC. Surfs up!!
Ok so you have been looking for a nice smoke effect for that incense burner, stogie or what have you. Well I took Jopsy’s well put together script and did just that. Now mind you I didn’t add a texture UUID, this is using the default texture with a pretty good effect. Start out as a small thin wisp and slowly enlarges and fades away. If you are planning on using this for an incense effect one recommendation would would be to alter (vector OMEGA to a range of 0.40 – 0.60), this will keep the wisps from keeping the same pattern and adds a slight variation as you sit there and watch it. Looks best at night. Enjoy. Feel free to modify in any way you like.
LOL, so in with our capitalists .. ehem environmental interests at heart, many months ago, congress opted to move Daylight Savings Time up a month. So many of us are wondering how this is going to effect us. Well the first thing you are going to need to do is go out an by a new watch, well all of you who have those watches that automatically adjust to DST. Not so serious. The VR community has also received a small impact due to the time change, once again not so serious. But what about medical equipment that works on timers, what about the many payrolls that are going to go foul, the list can go on. Well it’s day one after the new time change, I wonder what treats await us after Congress once again sets their priorities in the wrong direction.
OK you have that slow machine, or you have some top secret creation that you don’t want anyone to see before you complete it. Well it is now possible through Blender. If you head over to 3pointD you can get the lowdown.
The first thing you need is Blender, which is available for Windows, Mac, and Linux. All three of which we have in the house. So you now have blender, now you need to head over to pick up the Prim.Blender plugin to make it compatible with SL. Pick it up right here. Just follow the directions and your on your way.
So you finished up your project and are ready to bring it into SL. Just download the LSL importer and follow the directions.
Most of you who have visited recently have heard Raphael and I talk about this new place on the Internet called Second Life (SL). You have heard how we have explained it as this virtual world. But really it’s a whole lot more, it may be the future of the internet. Over at Znet they begin to talk about SL’s network structure and how it is set virtually the same way the Internet is, using the Tiled Network. Basically each Server independently services anywhere from 1-3 Grids or Islands if you will. On each of these Islands users can purchase property (web space), a small plot comes with the paid membership of $6 and change a month if you pay yearly. On this property you basically build your site using 3D elements. It can incorporate music, video, purchasing (although not in Real Life (RL) yet), and well as links to your more typical 2D pages that you are viewing this on. It even goes another step in the direction of the Internet by allowing chat between the users, but now you can actually see the character. It’s very interactive. Picture this, you run a small store in RL, and get yourself a space in SL. Your chilling out on one of the benches outside your building, and a visitor comes up taking a look at what you sell in RL and in SL. Well now you can talk to him or her directly while they are visiting your site. You explain the product, and even Rez (produce a model) of it, maybe even go as far as making it act the same way it would in RL. For the Internet this is a huge jump forward. But in the end is it something that is really beneficial to us as a people.


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